In a mountain-lost village, a family is struck with a withering curse. Seven siblings will go on to meet gods, treat with demons, and see the full splendor and desolation of the wide world, all in search for a cure.
Help them face the choice between the family, themselves, and people they met along the way.
The Duchess of your land has received a dire message: a letter from the extinct noble house promises to retake the land in bloody conquest. While she is off to make alliances, you are chosen to manage the internal politics.
Can you quell the generation-old feuds and unite the country before the coming war?
The traveling rogues lost a friend in a haunted castle. As they navigate the intricate dungeons and solve the mystery of the region, they realize they never had a proper heart-to-heart.
Help them overcome the generation-deep animosity of cultures, re-learn to work together, and rescue their friend.
Long ago, logic had been made as changeable as weather. Modalities and contradictions bubble and change the land and its people. Only the ancient Words can create certainty.
Disgraced knights and sly mercenaries scavenge the ancient tombs, traverse the deserts, and redefine this broken world.
A fresher student questioning her identity wanders into a seaside cave and meets Prometheus. A drunken student in a small town becomes Dionysus of three faces. Gods and heroes of the past and present seep through their actions and personal ideals.
Solve the mystery. Avert the Harvest of Names. Shape your own self.