Culture shapes its land.
Culture shapes its people.
Culture shapes you.

Liberate yourself.

A Zeldalike adventure
of companionship and reconciliation

Project ‘Castle’

A story of two friends
Two characters with two separate control schemes.
They learn to work together. You learn to control both asynchronously.

  • Asymmetric power-ups

  • Twin screen when characters split

  • Local multiplayer with a second controller

    Intricate levels inspired by classic Zelda

  • Overworld map with four major dungeons

  • Central dungeon, the titular Castle, requires multiple visits

  • The more you learn about the land and its history,
    and the more items you gather,
    the further you can progress through the Castle

Project state:

Extensive pre-production work including key concept art.
Full progression map and overworld map. Dungeon design drafts.

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Howlrock

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Burning Sky