Culture shapes its land.
Culture shapes its people.
Culture shapes you.
Liberate yourself.
A Zeldalike adventure
of companionship and reconciliation
Project ‘Castle’
A story of two friends
Two characters with two separate control schemes.
They learn to work together. You learn to control both asynchronously.
Asymmetric power-ups
Twin screen when characters split
Local multiplayer with a second controller
Intricate levels inspired by classic Zelda
Overworld map with four major dungeons
Central dungeon, the titular Castle, requires multiple visits
The more you learn about the land and its history,
and the more items you gather,
the further you can progress through the Castle
Project state:
Extensive pre-production work including key concept art.
Full progression map and overworld map. Dungeon design drafts.











