The land is divided.
The rulers are caught up in their own intrigues.
But there can be no negotiating with a predator.
An immersive game of strategy and politics
HOWLROCK
Strategy gameplay made personal
Narrative-driven alternative to the 4X strategies
Diegetic UI for the strategy: maps, parchment, and letters
Visual-novel style scenes for story beats and personal visits
Characters have agency
Crucial characters have values and goals
Dilemmas presented to them just as to the player
Pre-scripted events are integrated alongside dynamic character AI
State of the project
Initial pre-production done. First full story demo underway.
