The land is divided.

The rulers are caught up in their own intrigues.

But there can be no negotiating with a predator.

An immersive game of strategy and politics

HOWLROCK

Strategy gameplay made personal

  • Narrative-driven alternative to the 4X strategies

  • Diegetic UI for the strategy: maps, parchment, and letters

  • Visual-novel style scenes for story beats and personal visits

    Characters have agency

  • Crucial characters have values and goals

  • Dilemmas presented to them just as to the player

  • Pre-scripted events are integrated alongside dynamic character AI

    State of the project

    Initial pre-production done. First full story demo underway.

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Parable

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Castle