Your family is in need. Your world is in need.
You only have so much time.
Use it responsibly.
A story-driven metroidvania about duty
PARABLE
Metroidvania reimagined:
three pillars of journey, exploration, combat,
unified around narrative progression
Helping or harming the land and its inhabitants will alter the space and have lasting consequences.
Movement is enhanced with fluid animations based on the weapon the character is holding.
The quest, the map, and the knowledge of the world is represented with a dynamic mind-map.
Permadeath as a narrative tool
Progress is never lost on death, but the character may be.
‘Forward failure’ allows to see your past impact through the eyes of the new character.
Personality traits, familial connections, and player choices reflect how the world remembers them.
State of the project
Completed design document. Complete first draft of the story. Extensive concept art.
Forthcoming:
Player movement demo.







